Porting WW: Current DirectX
From World Wind Wiki
[edit] Current Microsoft.DirectX functionality
For simplicity, I left a few details out that were handled already on the required funcationality page.
- PluginSDK
- BoundingBox
- Vector3
- Camera
- WorldCamera
- Device
- Matrix
- Quaternion
- Vector3
- Viewport
- ClipSphere
- Vector3
- DrawArgs
- Device
- Font
- FontDescription
- ImageHelper
- Device
- Filter enum
- Pool enum
- Texture
- MathEngine
- Quaternion
- Plane
- Vector3
- MeasureTool
- CustomVertex.PositionColored[]
- CustomVertex.TransformedColored[]
- Device
- Vector3
- Menu
- Font
- Sprite
- Surface
- SurfaceDescription
- Texture
- Vector2
- PathLine
- customVertex
- Vector3
- PathList
- unnecessary reference to Microsoft.DirectX
- PlacenameLayer
- Font
- Vector3
- ProgressBar
- customVertex
- RenderableObject
- BoundaryLayer
- DownloadableImageFromIconSet
- Icon
- ImageLayer
- PolygonLayer
- QuadTile
- ShapeLayer
- TerrainPath
- TiledPlacenameSet
- World
- Device
- Quaternion
- Texture
- Vector3
- TerrainManager
- “file appears to be obsolete�?
- ViewFrustum
- Matrix
- Plane
- Vector3
- BoundingBox
- PositionToolsMenuButton : IPlugin
- Class1
- - where is this used?
- Texture, Mesh
- Load png from file
- Class1
- WorldWind
- AnimatedEarthManager
- unnecessary reference to Microsoft.DirectX
- RapidFireModis
- unnecessary reference to Microsoft.DirectX
- AnimatedEarthManager
- WorldWindow
- WorldWindow
- Device
- ImageFileFormat
- Line
- PresentParameters
- WorldWindow

