Compiling the sources

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Revision as of 23:28, 17 February 2005 (edit)
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* Or: * Or:
:* Patch your WorldWind install to 1.2e with the [http://worldwind.arc.nasa.gov/download.html World Wind 1.2e patch] :* Patch your WorldWind install to 1.2e with the [http://worldwind.arc.nasa.gov/download.html World Wind 1.2e patch]
-* Copy the \Data directory from the "retail" install (usually C:\Program Files\NASA\WorldWind v<version>\Data) to <CVS>\WorldWind\bin\Debug+* In <CVS>\WorldWind\bin\Debug create a directory "Earth"
-* Open <CVS>\WorldWind\v1_3QuadTileDirectoryFixer\v1_3QuadTileDirectoryFixer.sln, compile, and run it.+* From the \Data directory of the "retail" install (usually C:\Program Files\NASA\WorldWind v<version>\Data) copy the following directories to the newly
-* Point it to <CVS>\WorldWind\bin\Debug\Data\WorldWindow.Earth\BlueMarbleTextures and press "Fix".+created "Earth":
 +**BlueMarbleTextures
 +**Boundaries
 +**Placenames
 +* In Visual Studio, open <CVS>\WorldWind\v1_3QuadTileDirectoryFixer\v1_3QuadTileDirectoryFixer.sln, compile, and run it.
 +* QuadTileDirectoryFixer will ask for a directory - point it to <CVS>\WorldWind\bin\Debug\Data\Earth\BlueMarbleTextures and press "Fix".
* Launch <CVS>\WorldWind\bin\Debug\WorldWind.exe - good luck! * Launch <CVS>\WorldWind\bin\Debug\WorldWind.exe - good luck!

Revision as of 18:04, 18 February 2005

NOTE: these instructions need updating, they won't work with the current Alpha2 directory structure

This text describes how to retrieve, compile and run the World Wind (V1.3 as of this writing) source code from SourceForge.

It assumes you've already got CVS access working - this page describes setting up anonymous CVS access.

For read-write CVS access, check out these instructions.


In the following, <CVS> refers to your CVS working directory or sandbox.

  • Retrieve the source code tree from CVS as a clean update into an empty sandbox.
  • Open <cvs>\WorldWind\WorldWindow.sln and compile it.
  • Open <cvs>\WorldWind\WorldWind.sln and compile it.
  • Either:
  • Uninstall any older "retail" copy of WorldWind 1.2. (Skip if you haven't got it installed yet)
  • Download and install World Wind 1.2e full (or the latest available retail version)
  • Or:
  • In <CVS>\WorldWind\bin\Debug create a directory "Earth"
  • From the \Data directory of the "retail" install (usually C:\Program Files\NASA\WorldWind v<version>\Data) copy the following directories to the newly

created "Earth":

    • BlueMarbleTextures
    • Boundaries
    • Placenames
  • In Visual Studio, open <CVS>\WorldWind\v1_3QuadTileDirectoryFixer\v1_3QuadTileDirectoryFixer.sln, compile, and run it.
  • QuadTileDirectoryFixer will ask for a directory - point it to <CVS>\WorldWind\bin\Debug\Data\Earth\BlueMarbleTextures and press "Fix".
  • Launch <CVS>\WorldWind\bin\Debug\WorldWind.exe - good luck!


Note: By default, both "Visible Landset" and "Add-Ons/Test Landset" are on - this may cause layer interference and "black holes" in areas without "Test Landset" coverage. For North America, switch off "Visible Landsat" and enjoy the gorgeous new color layer. For Europe et. al., switch off Add-Ons/Test Landset to be able to see the regular tiles.

(gillesk, 05-feb-05)


To build from the command line.

  • Open the 'Visual Studio .NET 2003 Command Prompt'
  • CD to the WorldWind source root.
  • Run 'Devenv.exe WorldWindow.sln /build Debug' and 'Devenv.exe WorldWind.sln /build Debug'

(Replace 'Debug' with 'Release' as desired)

(adamhill 17-feb-05)

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