Compiling the sources

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(adamhill 17-feb-05) (adamhill 17-feb-05)
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 +*As of 1.3.0 the references in the Release build point to /Debug dll's. So to /rebuild a release, /rebuild debug first. (02/03/05 adamhill)

Revision as of 06:42, 2 March 2005

This text describes how to retrieve, compile and run the World Wind (V1.3 as of this writing) source code from SourceForge.

It assumes you've already got CVS access working - this page describes setting up anonymous CVS access.

For read-write CVS access, check out these instructions.

Note that you'll end up with two seperate WorldWind installations: 1.2e retail, and the current version with the source code, with its binaries in \bin\Debug

In the following, <CVS> refers to your CVS working directory or sandbox.

  • Retrieve the source code tree from CVS as a clean update into an empty sandbox.
  • Open <cvs>\WorldWind\WorldWindow.sln and compile it.
  • Open <cvs>\WorldWind\WorldWind.sln and compile it.
  • Either:
  • Uninstall any older "retail" copy of WorldWind 1.2. (Skip if you haven't got it installed yet)
  • Download and install World Wind 1.2e full (or the latest available retail version)
  • Or:
  • In <CVS>\WorldWind\bin\Debug\Data create a directory "Earth"
  • From the \Data directory of the "retail" install (usually C:\Program Files\NASA\WorldWind v<version>\Data) copy the following directories to the newly

created "Earth":

BlueMarbleTextures
Boundaries
Placenames
  • In Visual Studio, open <CVS>\WorldWind\v1_3QuadTileDirectoryFixer\v1_3QuadTileDirectoryFixer.sln, compile, and run it.
  • QuadTileDirectoryFixer will ask for a directory - point it to <CVS>\WorldWind\bin\Debug\Data\Earth\BlueMarbleTextures and press "Fix".
  • Launch <CVS>\WorldWind\bin\Debug\WorldWind.exe - good luck!


(gillesk, 05-feb-05)


To build from the command line.

  • Launch the 'Visual Studio .NET 2003 Command Prompt' (under Start / Programs / Visual Studio .NET / Visual Studio .NET Tools)
  • CD to the WorldWind source root.
  • Run 'Devenv.exe WorldWindow.sln /build Debug' and 'Devenv.exe WorldWind.sln /build Debug'

(Replace 'Debug' with 'Release' as desired)

(adamhill 17-feb-05)

  • As of 1.3.0 the references in the Release build point to /Debug dll's. So to /rebuild a release, /rebuild debug first. (02/03/05 adamhill)
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