Compiling the sources
From World Wind Wiki
NOTE: these instructions need updating, they won't work with the current Alpha2 directory structure
This text describes how to retrieve, compile and run the World Wind (V1.3 as of this writing) source code from SourceForge.
It assumes you've already got CVS access working - this page describes setting up anonymous CVS access.
For read-write CVS access, check out these instructions.
Note that you'll end up with two seperate WorldWind installations: 1.2e retail, and the current version with the source code, and the binaries in \bin\Debug
In the following, <CVS> refers to your CVS working directory or sandbox.
- Retrieve the source code tree from CVS as a clean update into an empty sandbox.
- Open <cvs>\WorldWind\WorldWindow.sln and compile it.
- Open <cvs>\WorldWind\WorldWind.sln and compile it.
- Either:
- Uninstall any older "retail" copy of WorldWind 1.2. (Skip if you haven't got it installed yet)
- Download and install World Wind 1.2e full (or the latest available retail version)
- Or:
- Patch your WorldWind install to 1.2e with the World Wind 1.2e patch
- In <CVS>\WorldWind\bin\Debug create a directory "Earth"
- From the \Data directory of the "retail" install (usually C:\Program Files\NASA\WorldWind v<version>\Data) copy the following directories to the newly
created "Earth":
- BlueMarbleTextures
- Boundaries
- Placenames
- In Visual Studio, open <CVS>\WorldWind\v1_3QuadTileDirectoryFixer\v1_3QuadTileDirectoryFixer.sln, compile, and run it.
- QuadTileDirectoryFixer will ask for a directory - point it to <CVS>\WorldWind\bin\Debug\Data\Earth\BlueMarbleTextures and press "Fix".
- Launch <CVS>\WorldWind\bin\Debug\WorldWind.exe - good luck!
Note: By default, both "Visible Landset" and "Add-Ons/Test Landset" are on - this may
cause layer interference and "black holes" in areas without "Test Landset" coverage.
For North America, switch off "Visible Landsat" and enjoy the gorgeous new color layer.
For Europe et. al., switch off Add-Ons/Test Landset to be able to see the regular tiles.
(gillesk, 05-feb-05)
To build from the command line.
- Open the 'Visual Studio .NET 2003 Command Prompt'
- CD to the WorldWind source root.
- Run 'Devenv.exe WorldWindow.sln /build Debug' and 'Devenv.exe WorldWind.sln /build Debug'
(Replace 'Debug' with 'Release' as desired)
(adamhill 17-feb-05)