External links (examples, blogs, etc.)

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**[http://patmurris.blogspot.com/2007/10/real-time-terrain-cross-section-in-wwj.html Real time terrain cross section in WWJ] - included in WWJ. **[http://patmurris.blogspot.com/2007/10/real-time-terrain-cross-section-in-wwj.html Real time terrain cross section in WWJ] - included in WWJ.
**[http://patmurris.blogspot.com/2007/10/couple-tricks-to-speed-up-wwj.html A couple tricks to speed up WWJ] **[http://patmurris.blogspot.com/2007/10/couple-tricks-to-speed-up-wwj.html A couple tricks to speed up WWJ]
-**[http://patmurris.blogspot.com/2007/12/full-mars-and-moon-globes-for-wwj.html Full Mars and Moon globes for WWJ] - to be included in WWJ.+**[http://patmurris.blogspot.com/2007/12/full-mars-and-moon-globes-for-wwj.html Full Mars and Moon globes for WWJ] - included in WWJ 0.5.
-**[http://patmurris.blogspot.com/2007/12/wwj-look-around-view-example.html WWJ Look around view example] - to be included in WWJ.+**[http://patmurris.blogspot.com/2007/12/wwj-look-around-view-example.html WWJ Look around view example] - included in WWJ 0.5.
-**[http://patmurris.blogspot.com/2007/12/blue-marble-twelve-month-for-wwj.html Blue Marble 12 month for WWJ] - to be included in WWJ.+**[http://patmurris.blogspot.com/2007/12/blue-marble-twelve-month-for-wwj.html Blue Marble 12 month for WWJ] - included in WWJ 0.5.
-**[http://patmurris.blogspot.com/2008/01/crosshair-layer-for-worldwind-java.html Crosshair layer for WWJ] - to be included in WWJ.+**[http://patmurris.blogspot.com/2008/01/crosshair-layer-for-worldwind-java.html Crosshair layer for WWJ] - included in WWJ 0.5.
**[http://patmurris.blogspot.com/2008/02/procedural-image-layers-for-worldwind.html Procedural (computed) tiled image layers for WWJ]. [http://patmurris.blogspot.com/2008/02/procedural-shading-for-worldwind-java.html Shading]. **[http://patmurris.blogspot.com/2008/02/procedural-image-layers-for-worldwind.html Procedural (computed) tiled image layers for WWJ]. [http://patmurris.blogspot.com/2008/02/procedural-shading-for-worldwind-java.html Shading].
**[http://patmurris.blogspot.com/2008/03/geonames-layer-for-worldwind-java.html GeoNames layer for WWJ]. **[http://patmurris.blogspot.com/2008/03/geonames-layer-for-worldwind-java.html GeoNames layer for WWJ].
-**[http://patmurris.blogspot.com/2008/03/openstreetmap-layer-for-worldwind-java.html OpenStreetMap layer for WWJ] - to be included in WWJ.+**[http://patmurris.blogspot.com/2008/03/openstreetmap-layer-for-worldwind-java.html OpenStreetMap layer for WWJ] - included in WWJ 0.5.
**[http://patmurris.blogspot.com/2008/04/worldwind-java-splash-screen.html Splash screen for WWJ]. **[http://patmurris.blogspot.com/2008/04/worldwind-java-splash-screen.html Splash screen for WWJ].
**[http://patmurris.blogspot.com/2008/04/ray-casting-and-line-of-sight-for-wwj.html Ray casting and line of sight for WWJ]. **[http://patmurris.blogspot.com/2008/04/ray-casting-and-line-of-sight-for-wwj.html Ray casting and line of sight for WWJ].
 +**[http://patmurris.blogspot.com/2008/04/geosignal-french-maps-in-wwj.html French Geosignal maps in WWJ].
* The Baloon Project blog - Antonio Santiago * The Baloon Project blog - Antonio Santiago

Revision as of 08:11, 3 May 2008

External links (examples, documentation, etc.)

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