Mac and Linux Port Collaboration

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Revision as of 10:25, 7 May 2005 (edit)
Airvan (Talk | contribs)
(3D Engines)
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Line 47: Line 47:
===May 5, 2005=== ===May 5, 2005===
Site started. Site started.
 +
 +==Port TODO==
 +*Determine what needs altered
 +*Decide on 3D engine
 +*Implement changes
==Links== ==Links==
*[[Porting WW | Porting Issues]] *[[Porting WW | Porting Issues]]
*[http://forum.worldwind.arc.nasa.gov/index.php?showtopic=133 Port Discussion] *[http://forum.worldwind.arc.nasa.gov/index.php?showtopic=133 Port Discussion]

Revision as of 10:29, 7 May 2005

Okay, here is where people can list the languages they're going to use for the port and sign up to help out.

Contents

Porting Languages and Engines

3D Engines

Axiom

  • C# Version of Ogre++
  • rendering engine only
  • LGPL

Realm Forge, Wiki

  • LGPL
  • is a framework,
    • rendering engine (Axiom)
    • management of scripts, effects, audio, AI, physics, meshes, etc.

Irrlicht

  • C#
  • zlib license

Icculus

osgPlanet

Languages

  • .NET
    • C# (current language NWW is in)
    • VB.NET
    • Managed C++
  • VM's for above languages (C# is the most supported language)
    • MS CLR (currently 1.1, v2.0 in open beta)
    • Mono (currently 1.1.7 and compiling ~80% of the code)
    • GNU Portable .NET
    • Rotor (MS's Shared Source initiative for education)
  • Not .NET
    • C
    • C++

Port Developers (Please Give Contact Information)

airvan forum userinfo Interested in linux port with C# (Mono) and OpenGL, have background in Java

Anyone willing to help? Don't be shy.

Port Status

May 5, 2005

Site started.

Port TODO

  • Determine what needs altered
  • Decide on 3D engine
  • Implement changes

Links

Personal tools