Plugin FAQ

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Revision as of 14:38, 18 June 2005 (edit)
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(Which programming languages are supported=)
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Currently, '''VB.net''', '''C#''' and '''JScript.net''' in addition to pre-compiled binary plugins. Currently, '''VB.net''', '''C#''' and '''JScript.net''' in addition to pre-compiled binary plugins.
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 +===Why doesn't World Wind unload my plugin cleanly===
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 +It is the responsibilty of the plugin to restore World Wind to the original state when the plugin is unloaded. For example if the plugin adds menu items, the plugin must remove those menu items when unloading.
===How do I remote control World Wind=== ===How do I remote control World Wind===

Revision as of 23:33, 19 June 2005

Contents

Is it possible to run binary plugins

In addition to loading source code plugins World Wind also probes for .dll files inside the Plugins directory that implement the plugin interface. If found they will be displayed in the Plugin Dialog.

Which programming languages are supported

Currently, VB.net, C# and JScript.net in addition to pre-compiled binary plugins.

Why doesn't World Wind unload my plugin cleanly

It is the responsibilty of the plugin to restore World Wind to the original state when the plugin is unloaded. For example if the plugin adds menu items, the plugin must remove those menu items when unloading.

How do I remote control World Wind

ParentApplication.WorldWindow.GotoLatLonAltitude(50.94299, 6.96291, 10000)

How do I retrieve the current position

ParentApplication.WorldWindow.DrawArgs.WorldCamera.Latitude

How do I detect what directory my plugin was loaded from

The Plugin base class has a property PluginDirectory that contains the path from which the plugin was loaded. This path may be used to find any additional files you may want to load.

this.PluginDirectory
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