Porting WW
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Revision as of 21:40, 19 March 2005 (edit) Adamhill (Talk | contribs) (→Porting Issues) ← Previous diff |
Revision as of 04:33, 20 March 2005 (edit) (undo) Llynix (Talk | contribs) (→Other libraries we may need to find) Next diff → |
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*Scene Graph | *Scene Graph | ||
*JPEG 2000 | *JPEG 2000 | ||
- | *Zip lib (why is SharpZipLib's license unacceptable???) | + | *Zip lib (why is SharpZipLib's license unacceptable???) -- The gzip library license is completly acceptable. (attribution only) |
Revision as of 04:33, 20 March 2005
Porting Issues
- The GUI
- Windows.Forms - supported in Mono 1.1.4 (C++ and .NET)
- GTK# (.NET)
- The 3D GUI (Yes we have one of those now)
- Microsoft's Direct3D (C++, NET)
- Crazy Eddies GUI (CEGUI) (C++, C#)
- The Renderer of the Oblate Spheroid
- 3D Technologies
- DirectX (.NET, C++)
- OpenGL (.NET, C++)
- Engines
- Home Grown for WW
- osgPlanet (C++)
- Ogre (C++)
- Axiom (.NET)
- RealmForge (.NET)
- Irricht (.NET)
- 3D Technologies
- Infrastructure
- .NET Languages
- C++, C and all other procedural Languages
Articles and Engines
Note: NOSA is only compatible with other Open Source licenses and the LGPL (No GPL)
Links to articles on porting games to OSX and Linux:
Possible Cross Platform Engines:
- osgPlanet Home Page
- Axiom - C# version of Ogre++ Home Page
- Realm Forge Home Page RealmForge Wiki
- Irrlicht - C# 3D engine Home Page
Other libraries we may need to find
- Scene Graph
- JPEG 2000
- Zip lib (why is SharpZipLib's license unacceptable???) -- The gzip library license is completly acceptable. (attribution only)