Porting WW: Current DirectX

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Revision as of 07:20, 14 May 2005 (edit)
Airvan (Talk | contribs)
(Shows current Microsoft.DirectX functionality per file)
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Current revision (00:37, 25 June 2005) (edit) (undo)
Nosilleg (Talk | contribs)
m (removed cat:dev)
 
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==Current Microsoft.DirectX functionality== ==Current Microsoft.DirectX functionality==
-*PluginSDK + 
-**BoundingBox +For simplicity, I left a few details out that were handled already on the required funcationality page.
-***Vector3+ 
-**Camera +#PluginSDK
-***- TODO+#*BoundingBox
-**ClipSphere +#**Vector3
-***Vector3+#*Camera
-**DrawArgs +#*#WorldCamera
-***- TODO+#**Device
-**ImageHelper +#**Matrix
-***Device+#**Quaternion
-***Filter enum+#**Vector3
-***Pool enum+#**Viewport
-***Texture+#*ClipSphere
-**MathEngine+#**Vector3
-***Quaternion+#*DrawArgs
-***Plane+#**Device
-***Vector3+#**Font
-**MeasureTool +#**FontDescription
-***CustomVertex.PositionColored[]+#*ImageHelper
-***CustomVertex.TransformedColored[]+#**Device
-***drawArgs.device.* TODO (render)+#**Filter enum
-***Vector3+#**Pool enum
-**Menu +#**Texture
-***Sprite+#*MathEngine
-***Surface+#**Quaternion
-***SurfaceDescription+#**Plane
-***Texture+#**Vector3
-***-TODO finish+#*MeasureTool
-**PathLine +#**CustomVertex.PositionColored[]
-**PathList +#**CustomVertex.TransformedColored[]
-**PlacenameLayer +#**Device
-**PolygonLayer +#**Vector3
-**ProgressBar +#*Menu
-**QuadTile +#**Font
-**RenderableObject +#**Sprite
-***BoundaryLayer +#**Surface
-***DownloadableImageFromIconSet +#**SurfaceDescription
-***Icon +#**Texture
-***ImageLayer +#**Vector2
-**ShapeLayer +#*PathLine
-**TerrainManager +#**customVertex
-**TerrainPath +#**Vector3
-**TiledPlacenameSet +#*PathList
-**ViewFrustum +#**unnecessary reference to Microsoft.DirectX
-**World +#*PlacenameLayer
-**WorldCamera +#**Font
-*PositionToolsMenuButton +#**Vector3
-**Class1 +#*ProgressBar
-***Texture, Mesh +#**customVertex
-***Load png from file+#*RenderableObject
-*WorldWind +#*#BoundaryLayer
-**AnimatedEarthManager +#*#DownloadableImageFromIconSet
-**RapidFireModis +#*#Icon
-*WorldWindow+#*#ImageLayer
 +#*#PolygonLayer
 +#*#QuadTile
 +#*#ShapeLayer
 +#*#TerrainPath
 +#*#TiledPlacenameSet
 +#*#World
 +#**Device
 +#**Quaternion
 +#**Texture
 +#**Vector3
 +#*TerrainManager
 +#**“file appears to be obsolete�?
 +#*ViewFrustum
 +#**Matrix
 +#**Plane
 +#**Vector3
 +#PositionToolsMenuButton : IPlugin
 +#*Class1
 +#**- where is this used?
 +#**Texture, Mesh
 +#**Load png from file
 +#WorldWind
 +#*AnimatedEarthManager
 +#**unnecessary reference to Microsoft.DirectX
 +#*RapidFireModis
 +#**unnecessary reference to Microsoft.DirectX
 +#WorldWindow
 +#*WorldWindow
 +#**Device
 +#**ImageFileFormat
 +#**Line
 +#**PresentParameters
 + 
 +[[Category:Porting]]

Current revision

[edit] Current Microsoft.DirectX functionality

For simplicity, I left a few details out that were handled already on the required funcationality page.

  1. PluginSDK
    • BoundingBox
      • Vector3
    • Camera
      1. WorldCamera
      • Device
      • Matrix
      • Quaternion
      • Vector3
      • Viewport
    • ClipSphere
      • Vector3
    • DrawArgs
      • Device
      • Font
      • FontDescription
    • ImageHelper
      • Device
      • Filter enum
      • Pool enum
      • Texture
    • MathEngine
      • Quaternion
      • Plane
      • Vector3
    • MeasureTool
      • CustomVertex.PositionColored[]
      • CustomVertex.TransformedColored[]
      • Device
      • Vector3
    • Menu
      • Font
      • Sprite
      • Surface
      • SurfaceDescription
      • Texture
      • Vector2
    • PathLine
      • customVertex
      • Vector3
    • PathList
      • unnecessary reference to Microsoft.DirectX
    • PlacenameLayer
      • Font
      • Vector3
    • ProgressBar
      • customVertex
    • RenderableObject
      1. BoundaryLayer
      2. DownloadableImageFromIconSet
      3. Icon
      4. ImageLayer
      5. PolygonLayer
      6. QuadTile
      7. ShapeLayer
      8. TerrainPath
      9. TiledPlacenameSet
      10. World
      • Device
      • Quaternion
      • Texture
      • Vector3
    • TerrainManager
      • “file appears to be obsolete�?
    • ViewFrustum
      • Matrix
      • Plane
      • Vector3
  2. PositionToolsMenuButton : IPlugin
    • Class1
      • - where is this used?
      • Texture, Mesh
      • Load png from file
  3. WorldWind
    • AnimatedEarthManager
      • unnecessary reference to Microsoft.DirectX
    • RapidFireModis
      • unnecessary reference to Microsoft.DirectX
  4. WorldWindow
    • WorldWindow
      • Device
      • ImageFileFormat
      • Line
      • PresentParameters
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