Porting WW: Current DirectX

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Revision as of 07:25, 14 May 2005 (edit)
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Current revision (00:37, 25 June 2005) (edit) (undo)
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==Current Microsoft.DirectX functionality== ==Current Microsoft.DirectX functionality==
-*PluginSDK  
-**BoundingBox  
-***Vector3 
-**Camera  
-***- TODO 
-**ClipSphere  
-***Vector3 
-**DrawArgs  
-***- TODO 
-**ImageHelper  
-***Device 
-***Filter enum 
-***Pool enum 
-***Texture 
-**MathEngine 
-***Quaternion 
-***Plane 
-***Vector3 
-**MeasureTool  
-***CustomVertex.PositionColored[] 
-***CustomVertex.TransformedColored[] 
-***drawArgs.device.* TODO (render) 
-***Vector3 
-**Menu  
-***Sprite 
-***Surface 
-***SurfaceDescription 
-***Texture 
-***-TODO finish 
-**PathLine  
-**PathList  
-**PlacenameLayer  
-**PolygonLayer  
-**ProgressBar  
-**QuadTile  
-**RenderableObject  
-***BoundaryLayer  
-***DownloadableImageFromIconSet  
-***Icon  
-***ImageLayer  
-**ShapeLayer  
-**TerrainManager  
-**TerrainPath  
-**TiledPlacenameSet  
-**ViewFrustum  
-**World  
-**WorldCamera  
-*PositionToolsMenuButton  
-**Class1  
-***Texture, Mesh  
-***Load png from file 
-*WorldWind  
-**AnimatedEarthManager  
-**RapidFireModis  
-*WorldWindow 
-[[Category:Dev]]+For simplicity, I left a few details out that were handled already on the required funcationality page.
 + 
 +#PluginSDK
 +#*BoundingBox
 +#**Vector3
 +#*Camera
 +#*#WorldCamera
 +#**Device
 +#**Matrix
 +#**Quaternion
 +#**Vector3
 +#**Viewport
 +#*ClipSphere
 +#**Vector3
 +#*DrawArgs
 +#**Device
 +#**Font
 +#**FontDescription
 +#*ImageHelper
 +#**Device
 +#**Filter enum
 +#**Pool enum
 +#**Texture
 +#*MathEngine
 +#**Quaternion
 +#**Plane
 +#**Vector3
 +#*MeasureTool
 +#**CustomVertex.PositionColored[]
 +#**CustomVertex.TransformedColored[]
 +#**Device
 +#**Vector3
 +#*Menu
 +#**Font
 +#**Sprite
 +#**Surface
 +#**SurfaceDescription
 +#**Texture
 +#**Vector2
 +#*PathLine
 +#**customVertex
 +#**Vector3
 +#*PathList
 +#**unnecessary reference to Microsoft.DirectX
 +#*PlacenameLayer
 +#**Font
 +#**Vector3
 +#*ProgressBar
 +#**customVertex
 +#*RenderableObject
 +#*#BoundaryLayer
 +#*#DownloadableImageFromIconSet
 +#*#Icon
 +#*#ImageLayer
 +#*#PolygonLayer
 +#*#QuadTile
 +#*#ShapeLayer
 +#*#TerrainPath
 +#*#TiledPlacenameSet
 +#*#World
 +#**Device
 +#**Quaternion
 +#**Texture
 +#**Vector3
 +#*TerrainManager
 +#**“file appears to be obsolete�?
 +#*ViewFrustum
 +#**Matrix
 +#**Plane
 +#**Vector3
 +#PositionToolsMenuButton : IPlugin
 +#*Class1
 +#**- where is this used?
 +#**Texture, Mesh
 +#**Load png from file
 +#WorldWind
 +#*AnimatedEarthManager
 +#**unnecessary reference to Microsoft.DirectX
 +#*RapidFireModis
 +#**unnecessary reference to Microsoft.DirectX
 +#WorldWindow
 +#*WorldWindow
 +#**Device
 +#**ImageFileFormat
 +#**Line
 +#**PresentParameters
 + 
 +[[Category:Porting]]

Current revision

[edit] Current Microsoft.DirectX functionality

For simplicity, I left a few details out that were handled already on the required funcationality page.

  1. PluginSDK
    • BoundingBox
      • Vector3
    • Camera
      1. WorldCamera
      • Device
      • Matrix
      • Quaternion
      • Vector3
      • Viewport
    • ClipSphere
      • Vector3
    • DrawArgs
      • Device
      • Font
      • FontDescription
    • ImageHelper
      • Device
      • Filter enum
      • Pool enum
      • Texture
    • MathEngine
      • Quaternion
      • Plane
      • Vector3
    • MeasureTool
      • CustomVertex.PositionColored[]
      • CustomVertex.TransformedColored[]
      • Device
      • Vector3
    • Menu
      • Font
      • Sprite
      • Surface
      • SurfaceDescription
      • Texture
      • Vector2
    • PathLine
      • customVertex
      • Vector3
    • PathList
      • unnecessary reference to Microsoft.DirectX
    • PlacenameLayer
      • Font
      • Vector3
    • ProgressBar
      • customVertex
    • RenderableObject
      1. BoundaryLayer
      2. DownloadableImageFromIconSet
      3. Icon
      4. ImageLayer
      5. PolygonLayer
      6. QuadTile
      7. ShapeLayer
      8. TerrainPath
      9. TiledPlacenameSet
      10. World
      • Device
      • Quaternion
      • Texture
      • Vector3
    • TerrainManager
      • “file appears to be obsolete�?
    • ViewFrustum
      • Matrix
      • Plane
      • Vector3
  2. PositionToolsMenuButton : IPlugin
    • Class1
      • - where is this used?
      • Texture, Mesh
      • Load png from file
  3. WorldWind
    • AnimatedEarthManager
      • unnecessary reference to Microsoft.DirectX
    • RapidFireModis
      • unnecessary reference to Microsoft.DirectX
  4. WorldWindow
    • WorldWindow
      • Device
      • ImageFileFormat
      • Line
      • PresentParameters
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