Road Map

From World Wind Wiki

(Difference between revisions)
Jump to: navigation, search
Revision as of 12:35, 18 April 2005 (edit)
Mashiharu (Talk | contribs)
← Previous diff
Revision as of 19:59, 18 April 2005 (edit) (undo) (Talk)

Next diff →
Line 2: Line 2:
*Enhance rendering for blending multiple layers (cmaxwell) *Enhance rendering for blending multiple layers (cmaxwell)
- +**Expected Version: 1.4 (May 05)
 +*Enhance XML-Based scripting support (cmaxwell)
 +**Expected Version: 1.5 (June 05)
 +*Define "pre-compiled" DLL plugin support architecture (cmaxwell)
 +**Expected Version: 1.6 (July 05)
==Community== ==Community==

Revision as of 19:59, 18 April 2005

NASA People

  • Enhance rendering for blending multiple layers (cmaxwell)
    • Expected Version: 1.4 (May 05)
  • Enhance XML-Based scripting support (cmaxwell)
    • Expected Version: 1.5 (June 05)
  • Define "pre-compiled" DLL plugin support architecture (cmaxwell)
    • Expected Version: 1.6 (July 05)


  • Improving user input to be more modular (adamhill)
    • Separate out into commands.
    • Drive commands from Plugins
    • Write base set of DirectX input device Plugins (kbd, mouse, joystick, gamepad)
  • Reworking downloading and displaying of images and terrain information (dhumpohl)
    • There will be a global download queue where every download is put into
    • Logic for all renderable classes should be like:
      • Look for a needed file in cache
      • If that file isn't there, put it into the download queue (download queue will detect duplicate download requests and ignore them) and stop work
      • On the next rendering step look again..
  • Experimental C#/VB/JScript.NET Script Engine (Mashiharu)
Personal tools