Road Map

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Revision as of 01:38, 7 May 2005 (edit)
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(added 'see also' and link to issue tracker road map)
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Revision as of 07:23, 7 May 2005 (edit) (undo)
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-See the [http://issues.worldwind.arc.nasa.gov/browse/WW?report=com.atlassian.jira.plugin.system.project:roadmap-panel Issue Tracker Road Map] for bugs and features that are going into specific releases.+This '''Road Map''' should give an indication of the near future of the World Wind project.
-==NASA People==+==Next Release==
 +*[http://issues.worldwind.arc.nasa.gov/secure/IssueNavigator.jspa?reset=true&pid=10000&fixfor=10010 1.3.1.1]
 +*Expected: May, 2005
-*Enhance rendering for blending multiple layers (cmaxwell)+==Coming Changes==
-**Expected Version: 1.4 (May 05) '''[[World Wind v1.4]]'''+For a list of all coming changes please see the [http://issues.worldwind.arc.nasa.gov/ Issue Tracker]. You can see the feature schedule on the [http://issues.worldwind.arc.nasa.gov/browse/WW?report=com.atlassian.jira.plugin.system.project:roadmap-panel Issue Tracker Road Map].
-*Enhance XML-Based scripting support (cmaxwell)+
-**Expected Version: 1.5 (June 05)+
-*Define "pre-compiled" DLL plugin support architecture (cmaxwell)+
-**Expected Version: 1.6 (July 05)+
-==Community==+The following list serves as an informational pointer to planned significant changes to the core of World Wind.
-* Getting Audio , Video and Display Images working in scripting. ([[User:Adamhill|Adamhill]])+===NASA People===
-* Reworking downloading and displaying of images and terrain information (dhumpohl)+*Enhance rendering for blending multiple layers ([[User:cmaxwell|cmaxwell]])
 +**Expected Version: 1.4
 +*Enhance XML-Based scripting support ([[User:cmaxwell|cmaxwell]])
 +**Expected Version: 1.5
 +*Define "pre-compiled" DLL plugin support architecture ([[User:cmaxwell|cmaxwell]])
 +**Expected Version: 1.6
 + 
 +===Community===
 + 
 +* Getting Audio, Video and Display Images working in scripting. ([[User:Adamhill|Adamhill]])
 + 
 +* Reworking downloading and displaying of images and terrain information ([[User:Dhumpohl|dhumpohl]])
** There will be a global download queue where every download is put into ** There will be a global download queue where every download is put into
** Logic for all renderable classes should be like: ** Logic for all renderable classes should be like:
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*** On the next rendering step look again.. *** On the next rendering step look again..
* Experimental C#/VB/JScript.NET [[Script Engine]] ([[User:Mashiharu|Mashiharu]]) * Experimental C#/VB/JScript.NET [[Script Engine]] ([[User:Mashiharu|Mashiharu]])
- +*Improving user input to be more modular ([[User:Adamhill|Adamhill]]) (currently on the backburner)
-'''I put all this on the backburner''' ([[User:Adamhill|Adamhill]])+
-*Improving user input to be more modular +
** Separate out into commands. ** Separate out into commands.
** Drive commands from Plugins ** Drive commands from Plugins

Revision as of 07:23, 7 May 2005

This Road Map should give an indication of the near future of the World Wind project.

Contents

Next Release

Coming Changes

For a list of all coming changes please see the Issue Tracker. You can see the feature schedule on the Issue Tracker Road Map.

The following list serves as an informational pointer to planned significant changes to the core of World Wind.

NASA People

  • Enhance rendering for blending multiple layers (cmaxwell)
    • Expected Version: 1.4
  • Enhance XML-Based scripting support (cmaxwell)
    • Expected Version: 1.5
  • Define "pre-compiled" DLL plugin support architecture (cmaxwell)
    • Expected Version: 1.6

Community

  • Getting Audio, Video and Display Images working in scripting. (Adamhill)
  • Reworking downloading and displaying of images and terrain information (dhumpohl)
    • There will be a global download queue where every download is put into
    • Logic for all renderable classes should be like:
      • Look for a needed file in cache
      • If that file isn't there, put it into the download queue (download queue will detect duplicate download requests and ignore them) and stop work
      • On the next rendering step look again..
  • Experimental C#/VB/JScript.NET Script Engine (Mashiharu)
  • Improving user input to be more modular (Adamhill) (currently on the backburner)
    • Separate out into commands.
    • Drive commands from Plugins
    • Write base set of DirectX input device Plugins (kbd, mouse, joystick, gamepad)

See Also

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