Scripting

From World Wind Wiki

(Difference between revisions)
Jump to: navigation, search
Revision as of 16:45, 9 March 2005 (edit)
24.1.66.161 (Talk)

← Previous diff
Revision as of 01:53, 10 March 2005 (edit) (undo)
24.1.66.161 (Talk)

Next diff →
Line 13: Line 13:
'''Scripting in .NET Links''' '''Scripting in .NET Links'''
-Explaination of where scripting is going - [http://www.dotnet247.com/247reference/msgs/38/194372.aspx VSIP]+Explaination of where scripting is going in VS.NET - [http://www.dotnet247.com/247reference/msgs/38/194372.aspx VSIP]
*This intimates that the runtime will be free, but the IDE support is being removed from VS.NET it seems. *This intimates that the runtime will be free, but the IDE support is being removed from VS.NET it seems.

Revision as of 01:53, 10 March 2005

Tom Gaskins has released the final version of the World Wind Scripting 1.0 specification. There are a few changes from the previous revision. You can find it here:

Word document: [1] PDF: [2]

Tom has checked into CVS some sample World Wind scripts. You can find them here: [3]

World Wind 1.3 will not include script capability by default, but Tom has checked a lot of scripting code into CVS already.

Forum thread: [4]


Scripting in .NET Links

Explaination of where scripting is going in VS.NET - VSIP

  • This intimates that the runtime will be free, but the IDE support is being removed from VS.NET it seems.

ScriptPad.NET

VSA Scripting

DIY

DIY2

There is also an example in the DX SDK in <SDK Root>\Samples\Managed\Direct3D\Scripting\readme.htm.

Slightly to the side but interesting ideas:

LuaInterface

CSCScript - C# Scripting in the flavor of WScript

Personal tools