Scripting

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-Tom Gaskins has released the final version of the World Wind Scripting 1.0 specification. There are a few changes from the previous revision. You can find it here: +'''Scripting''' provides a way to automate a user’s experience with World Wind. A World Wind
 +script contains settings that determine and vary the user’s view of the world, including their
 +location and the features annotating or overlaying the globe.
-Word document: [http://worldwind.arc.nasa.gov/dev/World%20Wind%20Scripting%201.0-2005-02-12.doc]+==Creating Scripts==
-PDF: [http://worldwind.arc.nasa.gov/forums/index.php?act=Attach&type=post&id=217]+Tom Gaskins has released the final version of the World Wind Scripting 1.0 specification. There are a few changes from the previous revision.
-Tom has checked into CVS some sample World Wind scripts. You can find them here: [http://cvs.sourceforge.net/viewcvs.py/nasa-exp/Scripts/?sortby=date]+*[http://worldwind.arc.nasa.gov/dev/World%20Wind%20Scripting%201.0-2005-02-12.doc World Wind Scripting 1.0 specification] (Word)
 +*[http://worldwind.arc.nasa.gov/forums/index.php?act=Attach&type=post&id=217 World Wind Scripting 1.0 specification] (PDF)
 +*[http://cvs.sourceforge.net/viewcvs.py/nasa-exp/Scripts/?sortby=date Sample World Wind scripts]
 +*[http://worldwind.arc.nasa.gov/forums/index.php?showtopic=1059 Forum Discussion]
-World Wind 1.3 will not include script capability by default, but Tom has checked a lot of scripting code into CVS already.+==Creating Scripting Engine==
- +
-Forum thread: [http://worldwind.arc.nasa.gov/forums/index.php?showtopic=1059]+
- +
--------+
'''Scripting in .NET Links''' '''Scripting in .NET Links'''

Revision as of 13:50, 11 May 2005

Scripting provides a way to automate a user’s experience with World Wind. A World Wind script contains settings that determine and vary the user’s view of the world, including their location and the features annotating or overlaying the globe.

Creating Scripts

Tom Gaskins has released the final version of the World Wind Scripting 1.0 specification. There are a few changes from the previous revision.

Creating Scripting Engine

Scripting in .NET Links

Explaination of where scripting is going in VS.NET - VSIP

  • This intimates that the runtime will be free, but the IDE support is being removed from VS.NET it seems.

ScriptPad.NET

VSA Scripting

DIY

DIY2

There is also an example in the DX SDK in <SDK Root>\Samples\Managed\Direct3D\Scripting\readme.htm.

Slightly to the side but interesting ideas:

LuaInterface

CSCScript - C# Scripting in the flavor of WScript

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