Scripting
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Revision as of 13:50, 11 May 2005 (edit) Nosilleg (Talk | contribs) (added headings, changed format of top text. Last section (CSE) obsolete?) ← Previous diff |
Revision as of 14:57, 11 May 2005 (edit) (undo) Nosilleg (Talk | contribs) (added known issues, added link to tools forum thread) Next diff → |
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*[http://worldwind.arc.nasa.gov/forums/index.php?act=Attach&type=post&id=217 World Wind Scripting 1.0 specification] (PDF) | *[http://worldwind.arc.nasa.gov/forums/index.php?act=Attach&type=post&id=217 World Wind Scripting 1.0 specification] (PDF) | ||
*[http://cvs.sourceforge.net/viewcvs.py/nasa-exp/Scripts/?sortby=date Sample World Wind scripts] | *[http://cvs.sourceforge.net/viewcvs.py/nasa-exp/Scripts/?sortby=date Sample World Wind scripts] | ||
- | *[http://worldwind.arc.nasa.gov/forums/index.php?showtopic=1059 Forum Discussion] | + | *[http://forum.worldwind.arc.nasa.gov/index.php?showtopic=2284 Tools for creating Scripts] |
+ | |||
+ | ===Known Issues in 1.3.1=== | ||
+ | *Viewing Angle isn't implemented yet | ||
+ | *Script can act erratic when '.' isn't the OS expected seperator for coordinates | ||
==Creating Scripting Engine== | ==Creating Scripting Engine== |
Revision as of 14:57, 11 May 2005
Scripting provides a way to automate a user’s experience with World Wind. A World Wind script contains settings that determine and vary the user’s view of the world, including their location and the features annotating or overlaying the globe.
Creating Scripts
Tom Gaskins has released the final version of the World Wind Scripting 1.0 specification. There are a few changes from the previous revision.
- World Wind Scripting 1.0 specification (Word)
- World Wind Scripting 1.0 specification (PDF)
- Sample World Wind scripts
- Tools for creating Scripts
Known Issues in 1.3.1
- Viewing Angle isn't implemented yet
- Script can act erratic when '.' isn't the OS expected seperator for coordinates
Creating Scripting Engine
Scripting in .NET Links
Explaination of where scripting is going in VS.NET - VSIP
- This intimates that the runtime will be free, but the IDE support is being removed from VS.NET it seems.
There is also an example in the DX SDK in <SDK Root>\Samples\Managed\Direct3D\Scripting\readme.htm.
Slightly to the side but interesting ideas: