Scripting

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-'''Scripting''' provides a way to automate a user’s experience with World Wind. A World Wind+'''Scripting''', also known as '''Timeline scripting''' provides a way to automate a user’s experience with World Wind. A World Wind
script contains settings that determine and vary the user’s view of the world, including their script contains settings that determine and vary the user’s view of the world, including their
location and the features annotating or overlaying the globe. location and the features annotating or overlaying the globe.
Line 36: Line 36:
[http://www.codeproject.com/csharp/cs-script_for_CP.asp CSCScript - C# Scripting in the flavor of WScript] [http://www.codeproject.com/csharp/cs-script_for_CP.asp CSCScript - C# Scripting in the flavor of WScript]
 +==See also==
 +*[[:Category:Plugins|Plugins]]
[[Category:Scripting]] [[Category:Scripting]]
[[Category:Dev]] [[Category:Dev]]

Revision as of 13:45, 18 June 2005

Scripting, also known as Timeline scripting provides a way to automate a user’s experience with World Wind. A World Wind script contains settings that determine and vary the user’s view of the world, including their location and the features annotating or overlaying the globe.

Contents

Creating Scripts

Tom Gaskins has released the final version of the World Wind Scripting 1.0 specification. There are a few changes from the previous revision.

Known Issues in 1.3.1

  • Viewing Angle isn't implemented yet
  • Script can act erratic when '.' isn't the OS expected seperator for coordinates

Creating Scripting Engine

Scripting in .NET Links

Explaination of where scripting is going in VS.NET - VSIP

  • This intimates that the runtime will be free, but the IDE support is being removed from VS.NET it seems.

ScriptPad.NET

VSA Scripting

DIY

DIY2

There is also an example in the DX SDK in <SDK Root>\Samples\Managed\Direct3D\Scripting\readme.htm.

Slightly to the side but interesting ideas:

LuaInterface

CSCScript - C# Scripting in the flavor of WScript

See also

Personal tools