World Wind 1.4.1 Notes
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(Difference between revisions)
Revision as of 14:20, 13 February 2007 (edit) TomServo (Talk | contribs) ← Previous diff |
Revision as of 14:28, 13 February 2007 (edit) (undo) Stepman (Talk | contribs) (minor formatting edits, stephan's project list) Next diff → |
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- | What_Nick: | + | '''What_Nick''': |
* dstile GUI | * dstile GUI | ||
* better models | * better models | ||
Line 8: | Line 8: | ||
* QTS-T | * QTS-T | ||
**ie quadtilesets with time stamp | **ie quadtilesets with time stamp | ||
+ | |||
+ | |||
+ | '''stepman (stephan mantler)''': | ||
+ | * download management (substantial changes) | ||
+ | ** already in progress, but terrain support is causing major headaches | ||
+ | * more flexible rendering (experimental) | ||
+ | ** extended shader support | ||
+ | ** separation of texture & terrain data | ||
+ | *** allow rendering of higher-res textures with lower res terrain data and vice versa (also see download management *sigh* ) | ||
+ | *** addresses various rendering artefacts | ||
+ | ** will probably be through a separate entity ("QuadTile2"), switchable at startup time? (ie. loader allocates layer definitions as either QuadTileSet or QuadTile2Set) |
Revision as of 14:28, 13 February 2007
Projects for 1.4.1 World Wind Code
What_Nick:
- dstile GUI
- better models
- more ingrained time support
- QTS-T
- ie quadtilesets with time stamp
stepman (stephan mantler):
- download management (substantial changes)
- already in progress, but terrain support is causing major headaches
- more flexible rendering (experimental)
- extended shader support
- separation of texture & terrain data
- allow rendering of higher-res textures with lower res terrain data and vice versa (also see download management *sigh* )
- addresses various rendering artefacts
- will probably be through a separate entity ("QuadTile2"), switchable at startup time? (ie. loader allocates layer definitions as either QuadTileSet or QuadTile2Set)