World Wind v1.4 API Specification

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Revision as of 16:18, 19 April 2005 (edit)
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Line 3: Line 3:
*ICamera *ICamera
*IWorld *IWorld
-One issue that has always bothered me was whether to exclusively make the camera "focus" on a "World" or whether to make it focus on a "RenderableObject". Of course, you cannot really define what a view range is if you focus on something like the Internation Space Station, but perhaps someone '''would''' want to focus on that...+One issue that has always bothered me was whether to exclusively make the camera "focus" on a "World" or whether to make it focus on a "RenderableObject". Of course, you cannot really define what a view range is if you focus on something like the International Space Station, but perhaps someone '''would''' want to focus on that...

Revision as of 16:32, 19 April 2005

Key Interfaces that will be defined in the Plugin API

  • IRenderable
  • ICamera
  • IWorld

One issue that has always bothered me was whether to exclusively make the camera "focus" on a "World" or whether to make it focus on a "RenderableObject". Of course, you cannot really define what a view range is if you focus on something like the International Space Station, but perhaps someone would want to focus on that...

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